![]() ![]() Launching on November 17th, 2016, a day before the theatrical release of Warner Bros. Interactive Entertainment has announced Fantastic Beasts: Cases From The Wizarding World, a new hidden objects mobile game inspired by the Harry Potter and Fantastic Beasts films. In the end, the magic spell of Fantastic Beasts: Cases from the Wizarding World is broken by consumerism.Warner Bros. On top of that, evidence analysis requires either more in-game purchases or sitting through timers that take up to 12 hours to tick down. After that, you're forced to either tap into your bank account or put the app aside for hours. Crime scene searches require energy, and the paltry energy pool you're given runs out in mere minutes. Sadly, it doesn't happen because of a stingy energy-based setup. ![]() Even better, the soaring Harry Potter music and gorgeous graphics have the potential to bring non-magicals right into the wizarding world. Unlike Muggle cases, they also require spell casting and potion brewing. What could be more fun for fans already in love with things like unicorns, hippogriffs, and pixies? Much like Muggle detectives, investigations require examining crime scenes, gathering evidence, and interviewing witnesses. Things start well enough with you joining a team of wizarding detectives whose job it is to investigate disturbances caused, presumably, by magical beasts. Though the love of Rowling's world and the app's premise are strong, a good chunk of the magical fun is sapped by poor design choices and/or the publisher's aggressive money-making scheme.
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